shattered dreamscape

Train station-Beufort, KA
a quiet night ruined
A train rolls in from the west, the rumble of it’s massive engines slowly subsiding as it pulls to a stop at the single platform in this dismal town. Passengers rarely debark here, so there isn’t a crowd gathered to greet loved ones. Branden Trask, the night manager is on duty at a small desk, writing absent and convoluted thoughts he eventually intends to turn into a novel. The doors of the train hiss open, he sighs and stands up, brushing doughnut crumbs from his uniform and taking a quick gulp of tepid coffee. Expecting an engineer to debark in search of drink, he’s startled to see a small boy brandishing a wooden blade jump out of the door at a run. The boy seems harried, and is wearing a grey cape with a strange red and brown pattern splashed across… “Run!” the boy shouts as he bolts past. “Wha?” is Branden’s genius reply

The boy hears the man’s screaming as he continues toward the exit.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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